using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SubCharacter : MonoBehaviour
{
    /// <summary>
    /// 
    /// </summary>
    public string _directionQuene;
    public float _speed;
    private Rigidbody2D _RB2D;

    private Vector2 _direction;

    private void Awake()
    {
        _RB2D = GetComponent<Rigidbody2D>();
    }

    private void Start()
    {

    }

    private void Update()
    {

    }
}
